This time, I would like to tell you about the content of the dialogue with the Indian magazine editorial reporter who interviewed.
Q1.Brief us about the Key person
A1.After graduating from mechanical engineering, he joined an electrical company to develop control software for die & wire bonding equipment used in semiconductor manufacturing. He also specializes in vision processing technology. After he joined Santoku Corporation, he started a new project, developed a disaster response training simulator, and designed RiMM for increased safety. He developed his own horrifying tactile reproduction device and announced a disaster experience system incorporating it.
Q2.Please walk us through SANTOKU COPORATION and its offerings.
A2.In response to the government’s request, we actively developed a disaster prevention training simulator, a protection simulator for nuclear power plant terrorism countermeasures, and a simulator for studying and training nuclear decommissioning work. In order to increase sensitivity, developed software RiMM that reproduces the sense of touch by robot control technology, detects human behavior detected by vision processing, and directly reproduces the movement of the avatar in the VR space. As a result, we have approached realism and commercialized a dangerous experience product that enables occupational accidents.
Q3.What have been the biggest challenges you have had to overcome?
A3.The challenge began when we met an instructor who provided safety education for occupational accidents. The instructor worked diligently on lectures to ensure human safety. However, “workers are accustomed to work and do not cause disasters”, and the instructor strongly wanted the workers to actually experience the disaster. But the actual disaster is dangerous and cannot be experienced. Can you feel a disaster with VR? Then our challenge began.
Q4.What does revolution mean to you?
A4.In order to create innovative products, we believe that it is important to take an approach that achieves our goals by incorporating new ideas. By trying the approach from the opposite direction of the market and exploring the direction through trial and error, I think that innovative ideas and ideas will be born. A lot of VR is pursuing and creating software in the direction of fun and excitement, but our approach is the exact opposite. The purpose is to reproduce unpleasant sensations and gain sensitivity in order to ensure safety. We are thinking of achieving that goal with an approach that you feel negative. Innovative products are born by making products with a concept different from general products in this way.
Q5.When it comes to the Company, what are you most proud of?
A5.We believe that the value of a company’s existence lies in its social contribution. We think it is important to contribute to the earth where people live while ensuring the safety of people. With this in mind, we believe it is our mission to focus on improving safety and creating safety methods and ideas that do not yet exist in the world and to meet these conditions.